Planet Invasion
sunnuntai 7. huhtikuuta 2013
Gameplay splash video
A new video has been added to the media page with a quick splash of the gameplay.
Development update March
Things are starting to take shape: planet upgrades work, the core research tree is there and producing research and money works. Latest feature is building ships in all sizes: small, medium and huge :)
Lots of things have been accomplished in March:
- Planets are created with various levels of planet size, minerals and terraforming
- Planets can be upgraded to fuel depot, mine, colony and star base
- The main research items for weapons, shields, production and range bonuses are there
- Ships can be built in all variations: small, medium and huge
- Menus for everything above
- Fine tune the map generation to be a little more "sparse" at least in the home base. Right now you can be born in the middle of enemies
- Refine the cost balance, i.e. how much for how much
- Refine the research bonus levels
- Refine the missiles vs lasers vs beams balance so that each would offer a meaningful choice
- First attempt on the enemy strategy AI. Either the enemy needs to be "born ready" (easy and boring way) or be capable to expand autonomously
sunnuntai 31. maaliskuuta 2013
Developer blog started
Planet Invasion will be the next game in the Invasion series. It relies on the same semi turn based mechanics on a tile map but heads to a sci-fi setting. Idea is to take the best parts of the classical Master of Orion and Star Control games and simplify them to a format suitable to smart phones and tablets.
In the game you can
- Explore the space for new planets to conquer
- Upgrade your planets to fuel depots to explore further, mines to get resources, colonies to produce research & money and starbases to build ships
- Build more space ships with lasers, missiles and radiation beam weapons
- Research new technologies to explore further and make your weapons more powerful
- Attack and conquer enemy bases
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